Drybrushing picks out raised detail with a brush that has almost no paint left on it. You load the brush, wipe nearly all the paint off onto kitchen roll, then flick it lightly across the model. The few pigment grains left on the bristles catch only on the ridges and edges, and the recesses stay dark. Fur, hair, stone, scales, chainmail, bases and rough terrain come alive in minutes.
It is the first highlighting technique most painters learn, because it is fast, forgiving and works best on exactly the textured surfaces that are slow to highlight by hand. Two or three drybrush layers, each lighter and lighter-handed than the last, over a dark basecoat (and a wash, if you like) is a complete, tabletop-ready finish.
These are the 4 steps of drybrushing, darkest first, with the target colour of each step for the grey stone. Don't thin the paint: drybrushing uses paint straight from the pot, with almost all of it wiped off the brush. Let the basecoat dry completely, then work up through the drybrush steps, each lighter, softer and smaller than the last. The paint lists below give the closest real paint in each brand.
A drybrush ramp is a value ramp: each layer is lighter than the one below, because it only shows on the raised texture that would catch the light. The basecoat is dark on purpose (around lightness 25 to 35 for most colours) so the recesses read as shadow, and the final dusting climbs toward lightness 80 to 90.
Saturation drops as the layers get lighter, down to about a third of the basecoat's by the final dusting. Drybrushing lays dry, broken specks of paint over a rough surface, which already looks dusty and slightly chalky; a bright, saturated light layer makes that worse. A muted, slightly warm light colour (a bone or a pale sand, rather than pure white) looks like light falling on the texture, the same warm-light idea as in the colour theory guide.
Because each layer only shows where the texture is high enough to catch it, the jumps between drybrush steps can be bigger than between layering steps. The texture does the blending: the eye mixes the specks of each colour with the colour underneath.
Bars: the lightness of each step of the grey stone ramp, from 0 (black) to 100 (white), in the step's own colour. Dashed line: its saturation (CIELAB chroma). Numbers match the steps above and the table below.
| # | Step | Lightness | Saturation | Hue shift |
|---|---|---|---|---|
| 1 | Basecoat | 32 | 3 | – |
| 2 | Drybrush 1 | 49 | 3 | – |
| 3 | Drybrush 2 | 65 | 2 | – |
| 4 | Final dusting | 80 | 1 | – |
Lightness and saturation are CIELAB values; hue shift is how far each step's hue turns from the base, in CIELAB degrees (– where a step is too grey to have a hue).
The colour wheel doesn't have a drybrushing technique in Ramps mode yet, so the ramps on this page are worked out the same way the Ramps techniques are. Your basecoat is the darkest step. The two drybrush steps climb a third and two thirds of the way from it toward lightness 82, losing saturation as they go (to 85% and 70% of the basecoat's), and the final dusting is 80% of the way from your basecoat to lightness 92, at a third of its saturation. The hue turns 15% of the way toward yellow by the final dusting (only a few degrees for most colours): the warm light that keeps the top layers from looking chalky.
The paint lists below then pick real paints the same way as the Ramps mode: for each step it finds the nearest paint among the ones shown on the wheel, by ΔE with lightness counted 1.6 times as much as colour (value contrast is what sells a ramp), and never uses the same paint twice. Only opaque paints are used: no metallics, washes, contrast paints, inks, glazes, primers or fluorescents. Each step is graded Close (ΔE under 6), Fair (under 12) or Loose.
Until there is a Drybrushing technique, Ramps mode with Edge highlights and 3 edges builds a similar light ramp from any base colour: tap your basecoat and use the edges as your drybrush layers. Untick brands you don't want, or tick Matches from my paints only to build it from the paints you own.
Each ramp below is built the way the Ramps mode builds one: the target colours above, then the nearest opaque paint in each brand for each step. ΔE says how far each paint is from its target: close is under 6, fair under 12. Swatch colours are estimates, so test the ramp on a spare model first.
Target ramp (darkest to lightest):
Closest fit overall: Vallejo (average ΔE 2.9 per step).
Target ramp (darkest to lightest):
Closest fit overall: Two Thin Coats (average ΔE 3.7 per step).
Target ramp (darkest to lightest):
Closest fit overall: Vallejo (average ΔE 4.2 per step).